If stuttering is occurring during netplay that isn't cause by graphical settings on either player's end, it's most likely packet loss, jitter etc. High latency can cause delay whilst still providing a smooth experience. A bad speed test result, however, can be illustrative, for example when other users on your local network are consuming a great deal of your bandwidth.Īlso remember that stutter is not necessarily related to latency or ping (the bars you see when playing online). ![]() ![]() Similarly, what your computer or ISP states as your network speed has very little relevance. Speed tests primarily test bandwidth, of which Soulcalibur VI consumes very little. It's a common misconception that if you've got a good speed test result you musn't be the cause of network lag. In other words, sometimes it's not on either player's end, but in the middle due to poor infrastructure / routing in between. Interconnectivity between you and your opponent is impaired unrelated to either player's local configuration.You or your opponent's network configuration is sub-optimal. ![]()
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